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Welcome back to our Unity 4. In the first part of the seriesyou started making a fun game called Zombie Conga.

You learned how to add sprites, work with sprite sheets, configure the game view, and animate and move sprites using scripts. Getting Started First download this starter projectwhich contains everything from the first installment in this tutorial series, Unity 4.

While these assets are the same as the 2d animation tutorials you made in Unity 4.

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2d animation tutorials Getting Startedthis version of the project has been organized into several folders: Animations, Scenes, 2d animation tutorials and Sprites.

This will help keep things tidy as you add assets to the project. If your folders show up as icons rather than small folders, you can drag the slider in the bottom right of the window to change to the view you see here.

I will switch back and forth between the icon view and compressed view in this tutorial, as is convenient. You can create folders from within Unity in one of three ways: This will make a new folder in whatever folder you have selected in the Project browser, or in the top-level Assets folder if nothing is selected.

Click Create in the Project browser and choose Folder from the popup menu, shown in the following image: Keep in mind that when you have multiple folders, Unity adds any new assets you create to whatever folder you have selected in the Project browser, or to the 2d animation tutorials Assets folder if nothing is selected.

However, you can always drag assets between folders if you want to rearrange them.

  • Unity 2D Tutorial: Animations | Ray Wenderlich
  • Getting Started
  • 2d Animation

Run the scene now to refresh your memory. Does the zombie walk toward where you click? Does the zombie wander off the screen?


2d animation tutorials Does the cat sit on the beach, more lifeless than even a zombie? Time for some 2d animation tutorials. To do so, click the gear icon in the upper right of the component and then choose Remove Component from the menu that appears, as shown below: Rather than remove a component and then replace it later, you can temporarily disable it by unchecking the box to the left of its name, as shown below: Of course, disabling components is not just for testing purposes.

Run your scene just to make sure rigor mortis has set in. As you can see in the following image, you can also add this view to your layout 2d animation tutorials choosing Animation from the 2d animation tutorials Tab menu connected to any other tab: Arrange your interface so that you can see the contents of the Animation view and the Project browser at the same time.

For example, it might look something like this: Inside the Project browser, expand zombie to reveal its Sprites, then select zombie in the Hierarchy.

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2d animation tutorials Your interface should look something like this: Currently, it has none. While you would probably expect the Animation view to work with the currently selected GameObject, you might be surprised to find out that it usually continues to operate on the most recently selected GameObject.

This will continue 2d animation tutorials be the case until you select something else in the Hierarchy. Introducing the Animation View Before creating any animations, it will help if you understand the following three terms: